A "spilled inline function" is an inline function that is not inlined.
When a compiler cannot inline a function into an object file, it needs to "spill" a copy of it into the object file. It places calls to this function instead of inlining the function.
Reference: C++ Templates: The complete guide by David Vandevoorde and Nicolai M. Josuttis. Addison-Wesley, 2003, p. 156
Thursday, November 18, 2010
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